![]() ![]() In Act II, the player must use the cube to combine the Amulet of the Viper and the Staff of Kings, forming the Horadric Staff which is used to gain access to Tal Rasha's tomb. It is useful as a storage device and to combine gems and other items, but is also crucial to the story. In Diablo II the cube is found in the Halls of the Dead, Act II, guarded by Bloodwich the Wild. Another useful aspect of the cube for adventurers is that by some unfathomable enchantments the space contained within the cube is more than that of the cube itself, taking up just four inventory slots while providing twelve. This process will only work with items that "resonate" with each other, occurs wholly within the cube and it is beyond any mortal craftsmen to replicate the results. It is used to combine different items into a new object and does this not by simply combining the constituent pieces physically, but rather merges their "Prime Essence". A procession of these spirits are gathered in the Elder Sanctum.The Horadric Cube is a powerful artifact created by the Horadrim countless years ago. Wandering souls of slain Barbarians haunt the ruins, but are not hostile to the player. The area also features secret corners (behind destructible textures) which may contain extra loot or other rewards. The ruins feature many lore-significant locations (including the gates seen in Diablo II: Lord of Destruction opening cinematic, with bloodstains from Baal's cast to kill the helpless herald) and lots of devastating traps, from gargantuan bladed pendulums to classic floor spikes. Players who manage to clear the area will gain entry to the Elder Sanctum and Tomb of King Kanai and obtain Kanai's Cube. Players will uncover Barbarian lore as they explore the ruins. ![]() The area was designed to have a melancholy feel to it, with elements such as funerary art and pyres. Specifically in Act III, near the Arreat Crater. The Ruins of Sescheron available in the Adventure Mode of Diablo III. ![]()
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